The product:
The Foodways
hut is an online food ordering app for the people who want to get food delivered at home and
can order it from the comfort of their home. The audience is wide. It is for everyone who
want to order food online.
Project
duration:
Jan 2022 - March 2022
The problem:
People don't
find any option to book food online nearby and get it delivered to them.
The goal:
Design an Online
food ordering app with delivery options.
My role:
UX designer
designing an app for ordering food online from conception to delivery.
Responsibilities:
Conducting
interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting
usability studies, accounting for accessibility, and iterating on designs.
Summary:
I conducted
interviews and created empathy maps to understand the users I'm designing for and their
needs. The user group identified through research were working adults who don't have time to
cook meals and locals.
These user groups confirmed initial assumptions about Foodways
Hut customers, but research also revealed that time was not the only factor limiting users
from cooking at home. Other user problems included obligations, interests, or challenges
that make it difficult to get groceries for cooking or go to restaurants in-person.
Accessibility
There was no
availability of any online food ordering shop or app.
Time
Sometimes people don't
get sufficient time to cook meal and are tired to do so or go out to get
it.
Ease of
access
There is no easy access to restaurants and food shops from
the comfort of home
Persona: Anna
Problem
statement:
Anna is a Makeup artist who needs online food ordering options because there
no option
available
User Journey Map:
Mapping
Anna's user journey revealed how helpful it would be for users to have access to a dedicated
Foodways hut, an online food ordering app.
Paper wireframes:
Taking the
time to draft iterations of each screen of the app on paper ensured that the elements that
made it to digital wireframes would be well suited to address user pain points. For the home
screen, I prioritized a quick and easy ordering process to help users save
time.
Low-fidelity prototype:
Using
the completed set of digital
wireframes, I created a low-fidelity prototype. The primary
user flow I connected was ordering food online, so the prototype could be used in a
usability study.
View the Foodways Hut
Usability study: findings
I
conducted two rounds of usability studies. Findings from the first study helped guide the
designs from wireframes to mockups. The second study used a high-fidelity prototype and
revealed what aspects of the mockups needed refining.
Round 1 findings
1. Easy
Navigation
2. Provide easy checkout
Round 2 findings
1. Users
want to order food online
2. Users need delivery options
3. Want variety food item
options
High fidelity prototype
Can
visit the link to view the
Impact:
The app makes users
feel like Foodways Hut really thinks about how to meet their needs.
One quote from peer
feedback:
“The app is easy to navigate and is well featured for ordering food
online.”
What I learned:
While
designing the Foodways Hut app, I learned that the first ideas for the app are only the
beginning of the process. Usability studies and peer feedback influenced each iteration of
the app's designs.